itoshi6. März 2020Weight PaintingTimelapse of my painting "skills" Had to weight paint the sh** out of the shirt to get rid of the clipping. Info: It would be nice if...
itoshi26. Feb. 2020Adding ClothingInfo: At the moment I'm working on the clothes for the character, couldn't see him run around naked any longer. For now I have added a...
itoshi20. Feb. 2020Testing Simple AIInfo: I am currently working on AI and still need to learn a lot about this area, but nevertheless I am making progress. what I've been...
itoshi14. Feb. 2020Performance TestShort test of performance and sound how everything looks and works together. Info: The last few days I have been working hard on the...
itoshi9. Feb. 2020Shell SoundInfo: When I was working on the animations, I noticed that the bullet shells did not made any noise at all, so I took care of it and to...
itoshi8. Feb. 2020"Skeleton Test"Info: I implemented the new skeleton, had to rework all animations and blendspace heavily. The result, the main character now works with...
itoshi4. Feb. 2020Animating 🎥Info: I've been working on inverse kinematics lately to make the animation process as easy as possible, so far so good, I got it running,...
itoshi25. Jan. 2020Working on WeaponsInfo: Added a function that moves the weapon down when the character is too close to a surface. The function works automatically and...
itoshi20. Jan. 2020Bugfix 🐞 & Tweaks ⚙️Info: - Fixed a bug that prevented the player from firing the weapon after he picked up an item - Fixed a bug that caused the left hand...
itoshi18. Jan. 2020Added LaddersInfo: I've been working on some of the equipment and the ladder lately. When you approach the ladder you automatically climb it when you...
itoshi16. Jan. 2020Bugfix 🐞Info: - Fixed a bug that prevented the player from firing the weapon, if it has been equipped twice - Fixed a bug that caused the muzzle...
itoshi14. Jan. 2020Worked on First Person View Info: Worked on the first person view and the HUD. The grenades are always displayed, the ammunition is visible when a weapon is drawn...
itoshi11. Jan. 2020Working on the Inventory MenuQuick little update of the inventory. Info: So far, so good... the current level and experience points are now displayed inside the...
itoshi7. Jan. 2020[Update] Adding Grenades 💥Info: I added grenades and a matching throwing animation, also a particle effect and a explosion sound. The grenades explode after 5...
itoshi6. Jan. 2020Implementing Floating Damage Text Info: Added floating damage text that shows the damage caused by each hit at the point of impact. Specific areas for critical damage can...
itoshi4. Jan. 2020Adding Equipping AnimationsInfo: added rough equipping animations for the different weapon positions, now they don't teleport or levitate from the characters back...
itoshi2. Jan. 2020Information Graphics ExtensionInfo: I extended the weapon with a realtime information graphic to show the current amount of ammo inside the clip and the amount of ammo...
itoshi28. Dez. 2019Improving Weapons 🔫Info: added more variation in particle effects when the bullet hits different surfaces, the weapon is now ejecting bullet shells.
itoshi25. Dez. 2019Working on Weapon Mechanicsbefore I can do any further work on the corsshair, I need to upgrade the weapons a little bit. No bullets no spread... ._. Update: I've...