Popup Creation
Timelaps creation of an info popup for Loot
Timelaps creation of an info popup for Loot
Timelapse of my painting "skills" Had to weight paint the sh** out of the shirt to get rid of the clipping. Info: It would be nice if...
Info: At the moment I'm working on the clothes for the character, couldn't see him run around naked any longer. For now I have added a...
Info: I am currently working on AI and still need to learn a lot about this area, but nevertheless I am making progress. what I've been...
Short test of performance and sound how everything looks and works together. Info: The last few days I have been working hard on the...
Info: When I was working on the animations, I noticed that the bullet shells did not made any noise at all, so I took care of it and to...
Info: I implemented the new skeleton, had to rework all animations and blendspace heavily. The result, the main character now works with...
Info: I've been working on inverse kinematics lately to make the animation process as easy as possible, so far so good, I got it running,...
Info: Added a function that moves the weapon down when the character is too close to a surface. The function works automatically and...
Info: - Fixed a bug that prevented the player from firing the weapon after he picked up an item - Fixed a bug that caused the left hand...
Info: I've been working on some of the equipment and the ladder lately. When you approach the ladder you automatically climb it when you...
Info: - Fixed a bug that prevented the player from firing the weapon, if it has been equipped twice - Fixed a bug that caused the muzzle...
Info: Worked on the first person view and the HUD. The grenades are always displayed, the ammunition is visible when a weapon is drawn...
Quick little update of the inventory. Info: So far, so good... the current level and experience points are now displayed inside the...
Info: I added grenades and a matching throwing animation, also a particle effect and a explosion sound. The grenades explode after 5...
Info: Added floating damage text that shows the damage caused by each hit at the point of impact. Specific areas for critical damage can...
Info: added rough equipping animations for the different weapon positions, now they don't teleport or levitate from the characters back...
Info: I extended the weapon with a realtime information graphic to show the current amount of ammo inside the clip and the amount of ammo...
Info: added more variation in particle effects when the bullet hits different surfaces, the weapon is now ejecting bullet shells.
before I can do any further work on the corsshair, I need to upgrade the weapons a little bit. No bullets no spread... ._. Update: I've...