Animating đ„
- itoshi
- 4. Feb. 2020
- 1 Min. Lesezeit
Aktualisiert: 13. Feb. 2020

Info:
I've been working on inverse kinematics lately to make the animation process as easy as possible, so far so good, I got it running, literally, but unfortunately I have to recreate the blendspace animations because I'm now using a new skeleton.
This will probably take some time. đ
Update [05.02]
- Pistol Draw - Pistol CQC


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