"Skeleton Test"
- itoshi
- 8. Feb. 2020
- 1 Min. Lesezeit
Aktualisiert: 14. Feb. 2020
Info:
I implemented the new skeleton, had to rework all animations and blendspace heavily. The result, the main character now works with the old and of course with the new animations. Got rid of the lean animations and instead I'm now calculating the lean based of the speed and the direction of movement, with this it feels better and lighter to me overall.
I reworked the weapon animation-struct to implement the new weapon animations, like "first_person_aim""third_person_aim""Relaod" etc. works well so far. I still have to redo all hand transforms of the old animations. 🤙🏼
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