Working on the Crosshair
Info: In the last update I implemented the character locomotion and started to work on the crosshair, now I'am trying to implement the...
Info: In the last update I implemented the character locomotion and started to work on the crosshair, now I'am trying to implement the...
Info: Basic locomotion (movement and truning) has been implemented in the meantime, now the character feels more alive and doesn't fly...
Info: you can get a glips of it in the last update <.< I added the currency display on top of a bag, it shows the current amount of money...
Info: The HP Info has been added to the players equipped backpack, showing the players current healthpoints and illustrates this through...
Info: At the moment I am working on an animation to pull back the bolt of the sniper rifle, to chamber a new bullet. It is more trying...
Info: Some parts can now be equipped on the back of the player, more placed than equipped I should say, I still have to work on the...
Info: The character now has an idle animation and the head follows the camera. Feels natural, thought it would be more robotic but no,...
Info: The first "steps" in a new world... Implemented a character with basic movment and controles (W, A, S, D, Space, Mouse for camera...
Info: finished building a test area, to test different functionalities like movement, weapons etc. It should actually be big enough but i...